Curriculum
- 7 Sections
- 27 Lessons
- Lifetime
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- WelcomeWelcome to FPS_ Thanks for purchasing this lesson1
- Wwise Installation & Course Material2
- Starting From ScratchIn this lesson we are going to start from scratch. We will remove all sounds from the game, create a new blank in the Wwise session, import music and create everything needed to successfully implement title music into the game.8
- Looping, Re-Sequencing, and RandomisationAs game composers, we often face the challenge of not being able to predict exactly how long a player will take to complete a section of the game we're scoring. For example, one player might press "Play" within 5 seconds, while another might take 5 minutes to savour the beauty of the music and scenery before doing so. This variability is challenging because, in addition to composing interesting music that supports the game's concept, we need to make a single piece of music adaptable to various lengths while maintaining the player's interest. Fortunately, Wwise offers several tools to help us achieve this. In this lesson, we will explore some of these tools and the basic concepts behind them.5
- Creating a Music SystemIn the previous lessons, we successfully imported, looped, and randomised music for two different scenes of the game. In this lesson, we will focus on creating a music system that allows us to seamlessly transition between these scenes. Additionally, we will explore how to test the system in Wwise and how to add musical embellishments such as transitions and stingers.6
- Vertical approachIn the previous lessons, we learned how to loop and re-sequence our music, focusing on manipulating single audio tracks. In this lesson, we will learn how to randomise and interactively manipulate elements of some of those tracks.4
- Finalising the Project1
Wwise Installation
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